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OpenGL Course - Create 3D and 2D Graphics With C++

Learn how to use OpenGL to create 2D and 3D vector graphics in this course. Course by Victor Gordan. Check out his channel: https://www.youtube.com/channel/UC8WizezjQVClpWfdKMwtcmw ???? Code: https://github.com/VictorGordan/opengl-tutorials See top

Learn how to use OpenGL to create 2D and 3D vector graphics in this course.

Course by Victor Gordan. Check out his channel: https://www.youtube.com/channel/UC8WizezjQVClpWfdKMwtcmw

???? Code: https://github.com/VictorGordan/opengl-tutorials

See top comment for more resources.

⭐️ Contents ⭐️

Introduction

0:00:00 Introduction to Course

Install

0:00:00 Downloads

0:02:11 Setting Up VS Project

0:02:50 Generating GLFW

0:03:29 Build Solution GLFW

0:04:03 Importing Libraries

0:04:53 Configuring VS

0:06:02 Finishing up & Testing

Window

0:06:36 Initializing GLFW

0:07:03 Configuring GLFW

0:08:26 Creating Window

0:09:53 While Loop

0:11:01 OpenGL Viewport

0:11:36 Buffer Explanation

0:12:55 Adding Color

0:14:03 Comments for Window

Triangle

0:14:25 Graphics Pipeline

0:16:56 Shaders Source Code

0:17:24 Vertices

0:18:54 Vertex and Fragment Shaders

0:20:45 Shader Program

0:21:36 Vertex Buffer Object

0:24:35 Vertex Array Object

0:26:57 Cleaning Up

0:27:34 Rendering Loop

0:28:38 Comments for Triangle

Index Buffer

0:29:24 Normal Triangle

0:29:47 Duplicate Vertices

0:30:06 Solution

0:30:26 Index Buffer

0:30:51 Implementation

0:32:22 Comments for Index Buffer

Organizing

0:32:33 Introduction to Organizing

0:32:43 Shader Text Files

0:33:21 Shader Class

0:35:27 VBO Class

0:36:18 EBO Class

0:36:35 VAO Class

0:37:36 Adding Classes to Main.cpp

0:37:59 Comments for Organizing

Shaders

0:38:34 Introduction to Shaders

0:38:44 Shaders Properties

0:38:57 Vertex Shader

0:40:01 Fragment Shader

0:40:17 Adding Colors

0:41:23 Modifying the VAO class

0:41:54 Vertex Attribute Pointer Explanation

0:43:09 linkAttrib Code

0:43:19 Interpolation

0:43:50 Uniforms

0:46:08 Error Checking Shaders

0:46:29 Comments for Shaders

Textures

0:46:39 Types of Textures

0:46:54 stb Library

0:47:58 Square

0:48:14 Texture Sizes

0:48:37 Importing in an Image

0:49:19 Creating the Texture

0:49:43 Texture Units

0:50:19 Interpolation Types

0:51:11 Texture Mapping

0:52:27 Assigning the Image to the Texture

0:53:10 Errors

0:53:21 Mipmaps

0:53:50 Texture Coordinates

0:54:15 Vertex and Fragment Shaders

0:54:51 Finishing up

0:55:39 Texture Class

0:55:56 Comments for Textures

Going 3D

0:56:01 Introduction to Going 3D

0:56:11 Correction

0:56:23 Matrices

0:56:57 GLM

0:57:26 Coordinate Types

0:58:35 Transformation Matrices

0:59:13 Matrix Initialization

0:59:41 View & Projection Matrices

1:01:16 Importing Matrices

1:01:53 Matrices Final Multiplication

1:02:07 Pyramid

1:02:41 Rotation & Timer

1:03:11 Depth Buffer

1:03:36 Comments for Going 3D

Camera

1:04:11 Header File

1:05:04 Basic Camera Class Functions

1:05:54 Main File Changes

1:06:21 Vertex Shader Changes

1:06:43 Key Inputs

1:07:38 Mouse Inputs

1:09:21 Fixing Camera Jumps

1:09:49 Comments for Camera

Lighting

1:10:13 Modify Camera

1:10:30 Light Cube

1:10:50 Light Color

1:12:03 Diffuse Lighting & Normals

1:15:36 Ambient Lighting

1:16:18 Specular Lighting

1:17:54 Comments for Lighting

Specular Maps

1:18:15 Modify Texture Class

1:18:34 Plane With Texture

1:19:06 Specular Maps Theory

1:19:30 Implementing Specular Maps

1:20:06 Ending for Specular Maps

Types of Light

1:20:16 Types of Light

1:20:26 Point Light

1:20:41 Intensity Attenuation

1:20:51 Inverse Square Law

1:21:03 CG Intensity Equation

1:21:36 Implementation of Attenuation

1:22:09 Directional Light

1:22:52 Spotlight

1:23:08 Light Cones

1:23:18 Cones Comparison

1:23:31 Cos vs Angle

1:23:45 Finishing the Spotlight

1:24:19 Comments for Types of Light

Mesh Class

1:24:33 Introduction for Mesh Class

1:24:46 Mesh Definition

1:25:01 Mesh Class Header

1:25:58 Modify the VBO Class

1:27:06 Modify the EBO Class

1:27:16 Mesh Constructor

1:27:41 Rearrange Shader Layouts

1:28:10 Mesh Draw Function I

1:28:51 Modify the Texture Class

1:29:22 Mesh Draw Function II

1:29:54 Modify the Uniforms

1:30:20 Main.cpp Changes

1:31:06 Comments for Mesh Class

Model Loading

1:31:28 Introduction for Model Loading

1:31:47 Small Note on 3D Models

1:32:27 JSON Library

1:32:41 Model Header

1:33:03 Model.cpp File

1:33:13 JSON File Structure

1:33:30 Getting the Binary Data

1:34:07 glTF File Structure

1:36:28 getFloats() and getIndices()

1:39:09 Grouping Functions

1:39:19 assembleVertices()

1:39:50 Modifying the Texture Class

1:40:22 getTextures()

1:41:50 loadMesh()

1:42:23 Matrix Transformations Explanation

1:42:54 traverseNode() Declaration

1:43:28 Modifying the Mesh Class

1:43:41 Modifying the Vertex Shader

1:44:15 traverseNode() Writing

1:45:18 Modifying the Main.cpp File

1:45:28 Examples of Models

1:46:01 Comments for Model Loading

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